![]() ![]() A strong, confident front-end means that this car loves the kerbs and is arguably the most stable GT3 out there in the wet. The latest from Dovenby Hall, this car has taken several iconic wins including at Bathurst at the most recent time of asking in 2020. Under the M-Sport banner, it won at high-speed tracks such as Silverstone and Paul Ricard in the real world proving its worth at a variety of speeds. ![]() ![]() Bentley Continental GT3 2017īentley’s first collaboration with the legendary M-Sport outfit that has supplied Ford with its rallying cars for 25 years, the Continental is a classic Grand Tourer that’s been stripped out and readied for racing. Routinely tearing up GT3 classes around the world, it builds on the 2015-spec car to give you more and more grip. The latest V10 entrant into GT3 racing, Audi’s 2018-spec R8 is a successful car on-track and in the sales book. Behind that screaming V10 engine you’re still able to find plenty of grip as well as a weight distribution that helps you glide through those pesky mid-speed corners. Not as up-to-date as its more recent counterpart, the 2015-spec Audi R8 isn’t exactly a slouch either. Aston’s GTE offering is the same V8 Vantage as the GT3 but turned up to 11. Aston Martin Vantage GTE 2019Ī car that’s at the pinnacle of GTE racing, a collaboration with the legendary Prodrive that has yielded great success around the world. Definitely as much of a fan favourite here as it is in Assetto Corsa Competizione. This thing loves kerbs, and it has a sense of agility that you usually won’t find in other front-engine GT3 cars. GT Racers Aston Martin Vantage GT3 2019Īston’s latest GT3 offering, the Vantage uses the V8 under the bonnet to the best of its ability. Much like with our Ultimate rFactor 2 Track List, this article will explore the wealth of racing royalty available on the platform thanks to the variety of development teams that have made rFactor 2 the title it is today. I would highly appreciate any donations.As a sim racing title, rFactor 2 has an incredible variety of cars from motorsport’s past and present in a variety of disciplines. I want to eventually fix these issues, but currently I am working on Online first. Known issues: AI still have problems pitting. Oh, and the BIGGIE! A new version for online racing with pit lane layout like Martinsville. TDF Roughness added to bring track to lifeĬones added to remind drivers to stay in or out of pit lane when entering To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.įixed some realroad textures missing alpha reflections layerĬut track FIX (Could get cut track on grass)Ĭoncrete walls use correct material. Pacecar release endpoint moved as close to finish line as possible. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Designed to give drivers more space like in real life. ![]() Race starts too early if a car crosses finish line after pace car starts to exit track to pits. (AI already dive in) Pit entry cannot be earlier, as we already get start errors. Pit entry cannot be later because then you can't get in pits. Effectively, the pit entry AIW line join is too close after the start finish line. (not fully supported yet)Īfter testing we discovered the AI diving into pit lane issue is unavoidable. (AI limitations in rF2 - not their ability, but what you can do on a short track) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |